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- Initializing ZBuffer Renderer failed.
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- Invalid light model.
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- Invalid light.
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- Invalid material.
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- Out of lights.
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- Out of materials.
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- Unimplemented Render Block Routine.
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- Polygon overflow.
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- Stack overflow.
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- Macromodel ran out of memory. Some rendering may be in flat shade. It would be best to save and quit soon.
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- A Polygon was too complex.
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- Out of Memory
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- Unable to perform Final Render, Out of Memory.
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